Making Sideshow Bob Part1 Page 2
This is a gold rule for my always I think everything in phases... in steps... never treatment to give all the detail him in the beginning....Once this the form basic, the phase to be producing more details to be polishing the parts..

After separating and moving vertices and faces the form is obtained and the personage begins to appear, which is good beginning.

In the same way we go with extrudes and CUT, modeling the character... step by step always remember is a good trick

The hand always is a complicate part.... one must stop and make some CUT and prepare to be able to extrud the tubes that soon will be the fingers and re to position vertex so that it fence taking form, the hand.

If the foot begins to have form but rememory now that forgets the ear and with the same technique beginning to me to dale forms cutting and stretching outwards.


When we are in agreement with the result of mesh, we happened to the phase of detail for animation. It is a very important phase here because we began to think to future, in rigging... that type of rigging we are going to use and where they are going to pivot the parts of the body and riggins works generally for the same specific scene but it often has we are going to have to generate rigging for takings you specify that the director decides or animator, like me =).

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