Well that’s the stem done, now on to the leaf!.
Because we want to make a glass replica of a leaf this one will be very basic in detail and also fairly thick…like a real glass replica of an apple…
1. So start in the top view port with a plane…just because I love working from reference I will import a picture of a real apple leaf for view port reference. Download map below.
link
Now make a plane1 height segment and one width segment. We don’t need more because we will shift drag the shape of this leaf. Convert to Editable Poly
2. Now select an edge and while holding Shift use the move tool to drag a new edge.
Use a combination of shift drag and Uniform scale to follow the outline of the leaf.

3. Now select all the vertical edges and press connect to cut a line along the center, this will sharpen the ends and make for a denser mesh. Also apply a meshsmooth now to see the final outline in high res.

4. Time to add a bit of body to the leaf…remember this is meant to be glass so some nice rounded edges will do nicely, and for people with max6/7 you can use a Shell mod for this, in fact I will use only this technique because its much faster.
5. This is for tweaking the leaf, I applied both a shell mod and a spherify mod to give the leaf some body, this will also give a nice lens effect latter when it comes to the caustics.
6. Finally we will make the leaf a little more interesting by bending it nicely, ,Use a Bend Mod for this and you should end up with something like this.

This should be enough for it to Wrap itself nicely around the apple, ;) When your happy with the bend amount and thickness move the leaf to the apple and position it correctly, Something like this

In fact this is probably the best position of it so make a target camera and with it selected press Ctrl + C to match the camera to the perspective view, this will be out render angle.
And for anyone too lazy (or feels superior to the skills required) to model the stuff thus far here is the finished apple Scene.
scene
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